Article
Article name Verbal Happening: About Some Models of Computer Text Creation in the Aspect of Avant-Garde Poetics
Authors Demchenkov S.A. Candidate of Philology, Associate Professor, demchenkovsa@ omsu.ru
Fedyaeva N.D. Doctor of Philology, Associate Professor, ndfed@yandex.ru
Bibliographic description
Section POETICS AND HISTORY OF THE TEXT
UDK 81’33[82-1/-9+130.2]
DOI 10.21209/1996-7853-2020-15-1-27-37
Article type
Annotation The article discusses Russian Internet resources that generate computer texts of various literary and speech genres: a lyric poem, a literary parody, a sketch of a fantasy novel, a training essay, a slogan, a polemical commentary. Unlike the so-called digital literature, the phenomena of this kind are completely unexplored either in the aesthetic, cultural, or philosophical aspects. The relevance of their study is determined by the fact that, despite their “beyond-aesthetic” nature, they represent the flip side of the digital literary avant-garde, adapting the artistic mechanisms developed by it in a peculiar way for parody or utilitarian purposes. Like many avant-garde phenomena in the art of the 20th – 21st centuries, the projects considered in the work are aimed at overcoming the physical boundary between the space of text and the space of everyday life, which постмоdetermines the use of functional and phenomenological research methods. The article shows that the creative products of computer text generators are typologically correlated not with literary works of a traditional type but rather with such areas of modern art as installation, environmentalism, happening, performance, actionism, etc. In which the existential effect resulting from direct physical interaction of the text and the recipient (and not just their mental contact) is of more importance rather a merely aesthetic effect. It is concluded that the phenomena being analyzed are built on the model of happening (taking into account the adaptation of its poetics to the conditions of a digital verbal environment), i. e. the author defines the general concept and rules of interaction; the recipient is included in the process in a game format as a “random guest” and “co-performer”, introducing into it the energy of an action that fills the author’s intention with existential meaning; through the contrast of everyday life and the absurdity introduced into it. Thus, he gets the opportunity to creatively emancipate and break down the stereotypes of thinking and behavior imposed on him by the society.
Key words happening, art of action, generation of text, automatic processing of natural language, digital literature, digital poetry, existence
Article information
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